Monday, April 17, 2017

The Cutting Edge of VR

Virtual Reality is being adapted to the consumer market as shown by Sony's Virtual Reality device, the PSVR, now having sold 915,000 units, closing in one million within five months of being released. This exceeded their expectations and many others who presumed that this batch of VR could be more gimmick than something that stays.  Sony's been doing a good job of continually adding features to the PSVR until such as being able to watch 3D Blue Ray movies on the headset.

It has been said that the heftiness and weight of the VR headsets are too cumbersome, and much like many other forms of technology, in time they will be smaller, more lightweight, and less pervasive.  Plenty of people will wait for those developments, but many of us enjoy standing on the bleeding edge of technology, ready to embrace the waves of software and patch updates, willing to fully experience it in its genesis and being part of all the discussion and debate that happens, real-time.

The somewhat slow speed of game development might be the most jarring issue currently. As with any new hardware, it takes time to develop stable software and to use the full potential of the device. And to uphold the fidelity of high-quality graphics in Virtual Reality, we recommend utilizing 3D scanned assets for your entertainment projects.

Benefits of 3D scanned assets include higher accuracy to real-world counterparts, pore detail on head scans, intricate detail on clothing including seams, pockets, and collars at high quality.  There is so much you can save by having a company 3D scan some characters, objects, or environments, and preparing those digital assets for your projects, to work withing tight deadlines, and to have data surfaced and retopologized to your liking with texture maps to any size, along with the normal map, the displacement map, and the evenly lit diffuse map.